2. Character Creation

  1. Every character must be designated as a PC (portrayed by players) or NPC (portrayed by Storytellers/Narrators).
    1. A PC can be turned into an NPC at any time by its home chronicle Storytelling Staff.
    2. A NPC can be turned into a PC with a proposal for a Council Simple Majority Vote as long as the character meets all of the creation guidelines for a new character.
  2. Every character must be designated with one, and only one, of the following Statuses, to be determined by its home chronicle Storytelling staff:
    1. Active – These characters are portrayed regularly within OWbN
    2. Inactive / Shelved – These characters are not being regularly portrayed within OWbN
    3. Retired – These characters had their stories ended and their players committed to never play it again. They are considered to be NPCs under the property of the Chronicle they were retired in (unless otherwise specified via Binding Agreement). They may not re-enter play as PCs without following the guidelines presented above for NPC to PC conversion
    4. Dead – These characters have been destroyed and are no longer eligible to be played. A Dead character can be resurrected, as per the guidelines in the Controlled Items Section.
  3. Every PC must be associated with one player, as they cannot be transferred between players
    1. A PC may only be be portrayed by someone other than it’s original player with ST oversight for up to 3 game sessions
    2. PCs taken over by the soul of past diableries are exempt from this rule
  4. No single player may create multiple characters related to, allied with, or otherwise possessing knowledge of each other.
    1. Players may not investigate the death of their previous character with their new character. Should they become involved involuntarily into such an investigation, they must report this activity to their storytellers, to avoid metagaming.
    2. A single player’s multiple characters may eventually gain knowledge of each other but may never work together, directly or indirectly.
  5. Vampire Clan Flaw Differences
    1. The Assamite Clan Flaw that makes their skin darken as they age or Diablerize, commonly known as the Darkening, has been removed and no longer exists in One World by Night Canon.
  6. Vampire Characters cannot be created without the involvement of a Sire for that Character.
    1. This Sire may be a PC, an established NPC, or an NPC created in the Character’s back story for the purposes as serving as the Character’s Sire.
    2. Vitae stored in any form is not a viable method for enacting the Embrace
      1. Clans who have specific rituals that allows the usage of Stored Vitae for Embracing are exempt to this rule.
  7. Vampire Characters must have a clearly defined Sect at its creation. For the purpose of this regulation, sects are the Camarilla, Sabbat, Anarch, Independent, Ashiraa. Laibon, Jati, and Inconnu. Changing sects requires approval as per the Controlled Items Section. The List below contains all the sects and clan/bloodlines that are allowed at character creation to be chosen from. A character whose clan/bloodline does not appear in the sect in the below list is considered a Sect Defector per those approval rules. Sects:
    1. Anarch (Anarch Coordinator Controlled)
      1. Assamite (All Castes and Bloodlines)
      2. Brujah (Including Kairos, Dispassionate and Epicene)
      3. Caitiff
      4. Gangrel
      5. Gargoyle
      6. Lasombra (Anarch Lineage Only)
      7. Malkavian (Including Dominate and Tryphosans)
      8. Maeghar
      9. Nosferatu
      10. Ravnos (Including Renascut)
      11. Toreador
      12. Tremere
      13. Ventrue
      14. Brahmin Ravnos
    1. Ashiraa (Camarilla Coordinator Controlled)
      1. Al-Amin
      2. Banu Haqim (All Castes and Bloodlines)
      3. Bay’t Mainoon
      4. Bay’t Muirim
      5. Bay’t Mushakis
      6. Bay’t Mutashard
      7. Qabilat Al-Khayal
      8. Qabilat Al-Mawt
      9. Ray’een Al-Fen
      10. Wah’Sheen
      11. Walid Set, Hajj
    1. Camarilla (Camarilla Coordinator Controlled)
      1. Assamites (All Castes and Bloodlines)
      2. Brujah (Including Kairos, Santero/Santos, Dispassionate and Epicene)
      3. Caitiff
      4. Daughters of Cacophony
      5. Gangrel
      6. Gargoyle
      7. Lasombra Antitribu
      8. Malkavians (Including Dominate and Tryphosans)
      9. Maeghar
      10. Nosferatu
      11. Renascut Ravnos
      12. Toreador
      13. Tremere (Including Banshee and Telyavelic Tremere AT)
      14. Ventrue
    1. Inconnu (Camarilla Coordinator Controlled)
      1. Assamite (All Castes and Bloodlines)
      2. Brujah (Including Kairos, Dispassionate and Epicene)
      3. Cappadocian
      4. Followers of Set
      5. Gangrel
      6. Lasombra
      7. Malkavian
      8. Nosferatu
      9. Ravnos
      10. Salubri
      11. Toreador
      12. Tzimisce
      13. Ventrue
    1. Independent (Clan Coordinator Controlled)
      1. Anda
      2. Angellis Ater/Azaneal
      3. Assamite (All Castes and Bloodlines)
      4. Baali
      5. Brujah (Including Kairos, Dispassionate and Epicene)
      6. Bushi
      7. Cappadocian
      8. Children of Osiris
      9. Daughters of Cacophony
      10. Drakaina
      11. Followers of Set (Including Warriors)
      12. Gaki
      13. Gangrel (Including Greek and Mariner)
      14. Gargoyle
      15. Giovanni
      16. Lamia
      17. Lhiannan
      18. Maeghar
      19. Nagaraja
      20. Nephilim
      21. Niktuku
      22. Noiad
      23. Old Clan Tzimisce
      24. Ravnos
      25. Renascut Ravnos
      26. Salubri (Including Wu Zao)
      27. Samedi
      28. Tlacique
      29. True Brujah
    1. Jati (Sabbat Coordinator Controlled)
      1. Brahman Ravnos
      2. Daitya
      3. Danava
      4. Trimira
    1. Laibon (Anarch Coordinator Controlled)
      1. Akunanse
      2. Bonsam
      3. Guruhi
      4. Impundulu
      5. Ishtarri
      6. Kinyonyi
      7. Mla Watu
      8. Naglopers
      9. Nkulu Zao
      10. Osebo
      11. Ramanga
      12. Shango
      13. Xi Dundu
    1. Sabbat (Sabbat Coordinator Controlled)
      1. Ahrimanes
      2. Assamite Antitribu (All Castes and Bloodlines)
      3. Blood Brothers
      4. Brujah Antitribu (Including Kairos, Santero/Santos, Dispassionate and Epicene)
      5. Gangrel (Including City Gangrel and Country Antitribu)
      6. Harbingers of Skulls
      7. Kiasyd
      8. Koldun
      9. Lasombra
      10. Malkavian Antitribu (Including Ravenous)
      11. Nosferatu Antitribu
      12. Panders
      13. Ravnos Antitribu (Including Renascut)
      14. Salubri Antitribu
      15. Serpents of the Light
      16. Toreador Antitribu
      17. Tremere Antitribu
      18. Tzimisce
      19. Ventrue Antitribu
      20. Drakaina
      21. Telyavelic Tremere
  8. Vampire Morality
    1. All Vampire/Ghoul/Revenant characters shall use the ten point Morality Scale for their Humanity and Paths of Enlightenment as presented in the Table Top Books.
      1. A character’s starting morality level is equal to their combined Conscience/Conviction and Self-Control/Instinct rating.
      2. At character creation the character may lose one level of their morality to gain 2 freebie points to spend.
      3. The difficulty for all Conscience/Conviction Challenges when a character violates a path sin is equal to half the path sin level rounded up.
      1. Any Discipline, Combination Discipline or Power that grants bonus traits equal to their character’s Morality is instead equal to half their current morality rating rounded up.
      2. All Vampire/Ghoul/Revenant Characters with True Faith must maintain a morality rating of 9 or above to keep their True Faith.